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	<title>Hometracked &#187; reverb</title>
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	<link>http://www.hometracked.com</link>
	<description>Home recording and project studio blog</description>
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		<title>Using Delays for 3D Sound Placement</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/</link>
		<comments>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 23:57:03 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Technique]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[hearing]]></category>
		<category><![CDATA[psychoacoustics]]></category>
		<category><![CDATA[reverb]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/</guid>
		<description><![CDATA[The easiest way to move a track &#8220;back&#8221; in a mix is to lower its volume. This works because in our everyday lives, sounds get quieter as they recede from us, so we&#8217;re accustomed to the effect.
But our brains also use other cues to determine distance. For example, human hearing excels at matching a sound [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:5px" src="http://media.hometracked.com/wp-content/uploads/sound_wave.jpg" alt="Sound wave" />The easiest way to move a track &#8220;back&#8221; in a mix is to lower its volume. This works because in our everyday lives, sounds get quieter as they recede from us, so we&#8217;re accustomed to the effect.</p>
<p>But our brains also use other cues to determine distance. For example, human hearing excels at matching a sound with the echoes and reflections it causes, to localize its source. And we can apply this principle to add realism when creating the <span id="more-389"></span>sound stage in a mix.</p>
<h3>The Speed of Sound</h3>
<p>Consider this picture, and the accompanying audio samples below. </p>
<div style="width:100%;text-align:center;margin-bottom:10px;"><img style="float:none;"src="http://www.hometracked.com/wp-content/uploads/reverb-direct-reflected-sound.gif" alt="Reverb - direct sound vs. reflections off rear wall" /></div>
<p>In the scenario illustrated above, sound from the guitar reaches the listener almost immediately, whereas the reflections off the rear wall make a 40-foot round trip, and therefore arrive 40ms later. (Sound travels approximately <a href="http://en.wikipedia.org/wiki/Speed_of_sound">1 foot per millisecond</a>.) With the drum kit, on the other hand, the direct and reflected sounds arrive at almost the same time.</p>
<p>The series of events goes something like this:<center><br />
<table style="border:1px solid #CCCCCC;width:456px;">
<tr>
<th align='left'>Time</th>
<th align='left'>Event</th>
</tr>
<tr>
<td align='right'>0ms -</td>
<td>Guitar and drum both play</td>
</tr>
<tr>
<td align='right'>5ms -</td>
<td>Guitar sound arrives at listener</td>
</tr>
<tr>
<td align='right'>20ms -</td>
<td>Drum sound arrives at listener</td>
</tr>
<tr>
<td align='right'>25ms -</td>
<td>Drum sound reflected off rear wall arrives at listener</td>
</tr>
<tr>
<td align='right'>40ms -</td>
<td>Guitar sound reflected off rear wall arrives at listener</td>
</tr>
</table>
<p></center></p>
<p>Our ears and brain are sensitive to these differences in sound arrival time, and use the information (along with other cues, like volume) to judge where a sound source is located in the space around us. Our brains know that sounds and reflections arriving together at our ears must have originated close to a wall, where sounds that arrive much before their reflections must be close to our ears.</p>
<h3>Hear it in practice</h3>
<p>Here are two short instrumental samples, both mixed from the same raw tracks, to illustrate how this can apply in a mix. </p>
<p>In the first sample, I&#8217;ve placed the drums closer by adding a delay between the direct drum sound and the reverb, so the reflections arrive 40ms later than the direct sound &#8211; which tricks our ears into hearing a 20ft distance between the drums and rear wall, as with the guitar in the above diagram:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-3d-sound-close.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-3d-sound-close.mp3'>[download MP3]</a></span></div></p>
<p>In the second sample, I&#8217;ve simulated moving the drums further back by having the direct sound and reverb occur together, both 40ms later than the guitar.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-3d-sound-far.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-3d-sound-far.mp3'>[download MP3]</a></span></div></p>
<p>Note that the levels are the same in each clip. I changed the delay times only, to illustrate the effect.</p>
<h3>Issues</h3>
<p><strong>Caveat</strong>: The illustration above is grossly over-simplified. Sounds in a real room reflect off all the walls and surfaces, not just the rear wall. And our ears depend on much more than just timing differences to determine distance. But for the technique at hand, those complications generally aren&#8217;t important. The idea here is to trick listeners&#8217; brains by exploiting a property of their sense of hearing, and whether there&#8217;s one wall or 4, human ears and brains interpret reverberant sounds the same. (If your listeners are mostly non-human, then all bets are off.)</p>
<p><strong>Implementation</strong>: In Sonar, I configure sends (i.e. busses) with delay plugins for each delay time that I need, and I route tracks accordingly. But any platform that allows bussing or routing the signal can accomplish the same end result. So long as you can independently control the delay on the direct sound and on the reverb, you can manipulate the relationship between the two as described above.</p>
<p><strong>Other levels</strong>: In practice, you&#8217;ll also reduce the level of the drum kit somewhat to make it sound more distant, and adjust the reverb level as required to make the effect more obvious. </p>
<h3>Pre-delay</h3>
<p>As an addendum: Most reverb units and plugins have a pre-delay setting for controlling the delay between the input sound and the reflections it generates. Pre-delay serves exactly the same function as placing a delay between the direct sound and the reverb. In essence, it &#8220;moves&#8221; the sound further from the simulated reflecting surface. So if your reverb unit or plugin supports pre-delay, you can accomplish much of the above technique without a separate delay plugin.</p>
<p>And remember this simple guideline when using reverbs for realistic 3d sound stages: To bring a sound forward in the mix, increase the pre-delay.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2007/06/05/using-reverb-for-a-heavier-kick-drum-tone/">Reverb on kick drum</a>, <a href="http://www.hometracked.com/2006/04/28/reverb-possibilities/">Reverb possibilities</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Mixing Tips</title>
		<link>http://www.hometracked.com/2007/08/15/mixing-tips/</link>
		<comments>http://www.hometracked.com/2007/08/15/mixing-tips/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 00:58:03 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[tips-digest]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/08/15/mixing-tips/</guid>
		<description><![CDATA[Watch for &#8220;the wall&#8221;: Marathon runners hit a wall somewhere around the 20-mile mark. Mixing engineers experience something similar: After a point, mixes don&#8217;t get better, they just get different. Learning to recognize when you&#8217;ve reached this point is crucial to improving as a mix engineer. Unlike runners, however, engineers who hit the mixing wall [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:3px;" src="http://www.hometracked.com/wp-content/uploads/mixingdesk.jpg" alt="Mixing Desk" /><strong>Watch for &#8220;the wall&#8221;:</strong> Marathon runners hit a wall somewhere around the 20-mile mark. Mixing engineers experience something similar: After a point, mixes don&#8217;t get better, they just get different. Learning to recognize when you&#8217;ve reached this point is crucial to improving as a mix engineer. Unlike runners, however, engineers who hit the mixing wall should stop what they&#8217;re doing! Take a break. Or better yet, consider that the mix might actually be finished!</p>
<p><strong>Try lowering the volume:</strong> Along with checking a mix through different speakers, it helps to listen for elements that jump out at different volume levels. In particular, spend some time with the mix turned way down. Thanks to <a href="http://www.hometracked.com/2006/04/22/test-your-hearing/">equal loudness contours</a>, our ears perceive bass frequencies differently at low volume, so mixing quieter can make it obvious when your bass levels are off. It also forces you to listen a little closer!</p>
<p><strong>Skip the cheap reverb:</strong> If you have a choice between a low-quality reverb or no reverb at all, leave the track dry. When it&#8217;s not used as an obvious effect, we generally add reverb to restore a sense of natural space to close-miked tracks. However, cheap reverb sounds unnatural, and your listeners&#8217; ears will sense this immediately. (Read more about why you should <a href="http://www.hometracked.com/2006/12/22/10-hallmarks-of-amateur-recordings/">avoid cheap reverb</a>.)</p>
<p><strong>It&#8217;s easier to mix well-recorded tracks:</strong> Trite as it sounds, tracks that are recorded properly are easier to mix than tracks with problems. Any mix will only sound as good as the players, instruments, and equipment used to record it. If you&#8217;re having difficulty mixing a particular track, consider re-recording it &#8230;</p>
<p class="previouslink"><strong>Previously: </strong><a href="http://www.hometracked.com/2007/03/14/mixing-tips-give-yourself-time/">Mixing tips</a>, <a href="http://www.hometracked.com/index.php?tag=tips-digest">More Recording and Mixing Tips</a>, <a href="http://www.hometracked.com/2006/04/16/mix-tutorials/">The Big Page of Mix Tutorials</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DIY Reverb</title>
		<link>http://www.hometracked.com/2007/08/05/diy-reverb/</link>
		<comments>http://www.hometracked.com/2007/08/05/diy-reverb/#comments</comments>
		<pubDate>Sun, 05 Aug 2007 20:41:56 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[reverb]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/08/05/diy-reverb/</guid>
		<description><![CDATA[A custom reverb can add a unique signature to your recordings. And since practically every space reverberates, a home made reverb often requires no more than a speaker, and microphone to capture reflected sound. Understandably, then, reverb units are popular do-it-yourself projects for musicians and recording engineers. 
Spring and plate reverbs are the easiest designs [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image109" src="http://www.hometracked.com/wp-content/uploads/soundwaves.jpg" alt="Sound Waves" />A custom reverb can add a unique signature to your recordings. And since practically every space reverberates, a home made reverb often requires no more than a speaker, and microphone to capture reflected sound. Understandably, then, reverb units are popular do-it-yourself projects for musicians and recording engineers. </p>
<p>Spring and plate reverbs are the easiest designs to implement. Though depending on your skill with a soldering iron, you can also build an electronic reverb. And capturing the natural ambiance of a space, with a speaker and mic, offers almost unlimited possibilities.</p>
<p>Here&#8217;s a collection of links to the Web&#8217;s best plans for these homemade reverbs:</p>
<p><strong>Spring Reverbs</strong>:</p>
<ul>
<li>The most comprehensive design I&#8217;ve seen: The <a href="http://www.electronicpeasant.com/projects/springs/springs.html">Slinky Spring Reverb</a>.</li>
<li>Some variations on the Slinky design, including a <a href="http://www.musicsynthesizer.com/DIY/Grant/Spring%20Thing/The%20Spring%20Thing.html">stereo spring reverb</a>.</li>
<li>A cabinet-style <a href="http://sound.westhost.com/project34.htm">spring reverb for guitar</a>.</li>
<li>The <a href="http://thesquarewaveparade.com/2dlrsprng.html">$2 spring reverb</a>, built from a toy echo mic.</li>
<li>And finally, a <a href="http://www.homerecordingconnection.com/news.php?action=view_story&#038;id=277">no-frills dirt cheap design</a>.</li>
</ul>
<p><strong>Plate Reverbs</strong>:</p>
<ul>
<li>The definitive <a href="http://www.prosoundweb.com/recording/tapeop/plate/plate.php">plate reverb design</a> comes from TapeOp magazine.</li>
<li>A no nonsense approach, from a poster on the <a href="http://electro-music.com/forum/post-243.html#243">electro music forums</a> (copied here because the site is frequently unavailable.):</li>
</ul>
<blockquote><p>I got a sheet of steel, about the size of a very large refrigerator, this was about 1 X 2 meters more or less. I built a wooden frame of 2X4s. Two holes were drilled near the top of the plate and it was suspended to hang on two wooden dowels through rubber grommets.</p>
<p>I took an old 12&#8243; speaker and cut the metal cage off of it and trimmed the speaker cone so as to only have about 1&#8243; from the driver. Then I built a wooden cross member across the plate but not touching it to hold this speaker and glued the shortened cone to the plate. I attached a contact microphone to the plate. I drove the plate through a 50 watt amplifier connected to the speaker (glued to the plate) and took the signal from the contact mic. The placement of the mic is determined by experimentation. I built a simple wet/dry mixer. In those days people built their own circuits. Today I&#8217;d buy the mixer.</p>
<p>This entire apparatus was in the basement below my studio.</p></blockquote>
</li>
</ul>
<p><strong>Electronic Reverbs</strong>:</p>
<ul>
<li>A collection of <a href="http://experimentalistsanonymous.com/diy/index.php?subdir=Schematics%2FReverb&#038;sortby=name">schematics for various reverbs</a>.</li>
<li>Many <a href="http://www.tonepad.com/projects.asp?projectType=fx">effects pedal schematics, including a few reverbs</a>.</li>
</ul>
<p><strong>Natural reverbs</strong>:</p>
<ul>
<li>Electronic Musician&#8217;s <a href="http://emusician.com/special_report/mackie4/">Keeping It Real</a> article describes some great approaches to capturing natural reverberance (including a washer or dryer, and an old Gibson guitar.)</li>
<li>Upload an audio file to <a href="http://www.silophone.net/">Silophone</a>, and hear how it sounds played through speakers in a grain silo.</li>
</ul>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Using reverb for a heavier kick drum tone</title>
		<link>http://www.hometracked.com/2007/06/05/using-reverb-for-a-heavier-kick-drum-tone/</link>
		<comments>http://www.hometracked.com/2007/06/05/using-reverb-for-a-heavier-kick-drum-tone/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 03:06:58 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Tips]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[kickdrum]]></category>
		<category><![CDATA[reverb]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/06/05/using-reverb-for-a-heavier-kick-drum-tone/</guid>
		<description><![CDATA[Generally it&#8217;s best to avoid the use of heavy reverb on bass and kick drum tracks, since the extra reverberant low frequencies can quickly lead to a muddy sound. (Remember: Excessive bass causes amateur sounding tracks.)
But when used sparingly, a tight short reverb effect can add body and punch to a dull kick drum. This [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hometracked.com/wp-content/uploads/kickdrum3.jpg" alt="Bass Drum" />Generally it&#8217;s best to avoid the use of heavy reverb on bass and kick drum tracks, since the extra reverberant low frequencies can quickly lead to a muddy sound. (Remember: Excessive bass causes <a href="http://www.hometracked.com/2006/12/22/10-hallmarks-of-amateur-recordings/">amateur sounding tracks</a>.)</p>
<p>But when used sparingly, a tight short reverb effect can add body and punch to a dull kick drum. This is especially useful in home recordings where the drums are often dry samples, or tracks recorded in bedrooms and basements with poor live sound.<br />
<span id="more-256"></span><br />
Here&#8217;s an example to illustrate how reverb can beef up a bass drum. As I mentioned in <a href="http://www.themorningrain.com/?p=55">The Morning Rain post</a> from which I took the sample, I used a no-nonsense mic arrangement: Stereo room mics, a single mic on the kit, and an SM58 in the kick drum. </p>
<p>Here are the drums as recorded, with the kick drum track untreated:<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/alldrums-noverb.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/alldrums-noverb.mp3'>[download MP3]</a></span></div></p>
<p>In the next sample, I added a short reverb tail to the kick drum only. I used the <a href="http://www.kjaerhusaudio.com/classic-series.php">Kjaerhus Classic Reverb</a> for this example (though there are a few other free reverb effects listed in the <a href="http://www.hometracked.com/2007/01/11/best-free-vocal-plugins/">great free vocal plugins</a> post, including Mac-based options.) I set a room size of 65 square meters, dampened as many high frequencies as possible, and blended the signal on the dry side. </p>
<p><img src="http://www.hometracked.com/wp-content/uploads/classicreverbsettings-small.gif" /></p>
<p>Here&#8217;s how it sounds:<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/alldrums-withverb.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/alldrums-withverb.mp3'>[download MP3]</a></span></div></p>
<p>The effect is subtle, but obvious. </p>
<p>Though it&#8217;s more obvious in the solo&#8217;d kick drum track. The first 3 hits in this next sample are dry, and the last 3 have the reverb applied. Notice how dead the kick drum sounds by itself (I recorded it with an SM58, after all,) and how much more body there is to the tone with reverb applied:<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/kickdrum-solo.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/kickdrum-solo.mp3'>[download MP3]</a></span></div></p>
<p>Some notes about this technique:</p>
<ul>
<li>It works best on sparse tracks, when the drum hits have space between them. If the track is already dense, adding reverb usually just yields mud.</li>
<li>It will work on miked or sampled kick drums, but it&#8217;s most effective on dry, flat sounds. Basically, if you&#8217;re stuck recording your kick drum with an SM57, a little reverb can work wonders to deliver usuable tones.</li>
</ul>
<div style="text-align:center;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>Previously: </strong><a href="http://www.hometracked.com/2007/03/05/better-drum-mixes-with-a-drum-reference-track/">Better drum mixes with a drum reference track</a>, <a href="http://www.hometracked.com/2007/03/31/parallel-compression-for-fatter-drum-tones/">Parallel compression for fatter drum tones</a></p>
<div style="text-align:center;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording and drum recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<title>Build your own plate reverb</title>
		<link>http://www.hometracked.com/2007/01/05/build-your-own-plate-reverb/</link>
		<comments>http://www.hometracked.com/2007/01/05/build-your-own-plate-reverb/#comments</comments>
		<pubDate>Fri, 05 Jan 2007 22:06:35 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Tools]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[reverb]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/01/05/build-your-own-plate-reverb/</guid>
		<description><![CDATA[Here are detailed instructions for building your own plate reverb:
Typically, the plate is a large sheet of steel suspended in a tubular steel frame. In theory, the plate simulates a large concert hall, or church, with a decay time of approximately five seconds at approximately 500 Hz. A driver attached to the plate excites it, [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;" src="http://www.hometracked.com/wp-content/uploads/soundwaves.jpg" alt="Sound Waves" />Here are detailed instructions for <a href="http://www.prosoundweb.com/recording/tapeop/plate/plate.shtml">building your own plate reverb</a>:</p>
<blockquote><p>Typically, the plate is a large sheet of steel suspended in a tubular steel frame. In theory, the plate simulates a large concert hall, or church, with a decay time of approximately five seconds at approximately 500 Hz. A driver attached to the plate excites it, and as the sound waves travel through it, the plate flexes. The plate&#8217;s motion is then picked up by one or two contact mics, and added to the dry signal at the mixer.</p></blockquote>
<p>The project isn&#8217;t for the timid. But if you&#8217;re handy, and have a large sheet of steel lying around, an authentic plate reverb could add a distinctive touch to your recordings.</p>
<p class="previouslink"><strong>Previously: </strong><a href="http://www.hometracked.com/2006/12/27/create-your-own-reverb/">Create your own reverb</a></p>
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		<title>Effects for better vocals</title>
		<link>http://www.hometracked.com/2007/01/04/effects-for-better-vocals/</link>
		<comments>http://www.hometracked.com/2007/01/04/effects-for-better-vocals/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 22:42:22 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Technique]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[plugins]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[vocals]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/01/04/effects-for-better-vocals/</guid>
		<description><![CDATA[Digidesign (makers of Pro Tools software) published an extended special on recording vocals in 2004. The series focuses on using Pro Tools to produce polished vocal tracks, but 2 of the articles deal with plugin effects, and the techniques are much more generally applicable. You can use the advice from these articles with any DAW [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hometracked.com/wp-content/uploads/microphone2.jpg" alt="Microphone" />Digidesign (makers of Pro Tools software) published an extended special on recording vocals in 2004. The series focuses on using Pro Tools to produce polished vocal tracks, but 2 of the articles deal with plugin effects, and the techniques are much more generally applicable. You can use the advice from these articles with any DAW or recording platform, even without the specific plugins described.</p>
<p>The first article <a href="http://www2.digidesign.com/digizine/archive/digizine_july04/contents.cfm?body=groundwork/">Adding Effects to Vocal Tracks</a> looks at compression and gating to clean up the vocal sound, with a good overview of various approaches to reverb.</p>
<blockquote><p>Gates allow an audio signal to pass through them if the signal is above a specified threshold. When the signal is below the threshold, the gate closes, attenuating the signal partially or fully. Gates are utilized to allow the desired (louder) signal to pass through to the output while denying unwanted (softer) signals. They&#8217;re useful for eliminating unwanted noise on tracks (like headphone bleed or even the singer&#8217;s breathing), for creating cool effects like cutting off reverb tails, and many other applications.</p></blockquote>
<p>The next article, <a href="http://www2.digidesign.com/digizine/archive/digizine_august04/contents.cfm?body=groundwork/">Adding Ambient Effects to Vocal Tracks</a>, delves more deeply into the use of reverb, delay, and chorus to add depth and character. </p>
<blockquote><p>Putting your delay effects in stereo can really make your mixes sound wide and deep. You can pan your source track to one side and a delayed signal to the other side. Or you can put the source in the middle and pan delayed copies of the source to each side. For this to be effective, select different delay times for each side of the stereo field. A good technique for thickening a vocal part is tripling the original track by using single delays panned left and right with delay times of 16 ms and 32 ms</p></blockquote>
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		<title>Create your own reverb</title>
		<link>http://www.hometracked.com/2006/12/27/create-your-own-reverb/</link>
		<comments>http://www.hometracked.com/2006/12/27/create-your-own-reverb/#comments</comments>
		<pubDate>Wed, 27 Dec 2006 23:16:03 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Technique]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[reverb]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2006/12/27/create-your-own-reverb/</guid>
		<description><![CDATA[While a cheap reverb can hurt your recordings, some of the best-loved reverb sounds in history were happy accidents. Electronic Musician has a great article on finding your own distinct reverb sound in the space around you:
&#8230; for all its wonders, digital reverb is not indispensable, nor is it always the best way to impart [...]]]></description>
			<content:encoded><![CDATA[<p>While a <a href="http://www.hometracked.com/2006/12/22/10-hallmarks-of-amateur-recordings/">cheap reverb can hurt your recordings</a>, some of the best-loved reverb sounds in history were happy accidents. Electronic Musician has a great article on finding your own <a href="http://emusician.com/special_report/mackie4/">distinct reverb sound in the space around you</a>:</p>
<blockquote><p>&#8230; for all its wonders, digital reverb is not indispensable, nor is it always the best way to impart a convincing sense of space to your recordings. Does anyone really think that, for example, Miles Davis&#8217;s Kind of Blue would sound better if PCM70s had existed in 1959? Would Led Zeppelin&#8217;s “When the Levee Breaks” still hold up today as a zenith of rock drum tones had the kit been close-miked and swathed in digital reverb?</p></blockquote>
<p>Hot-water heaters, it seems, make great reverb tanks, and a washer or dryer can make a distinctive-sounding reverb chamber.</p>
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		<title>Mixing vocals</title>
		<link>http://www.hometracked.com/2006/05/09/mixing-vocals/</link>
		<comments>http://www.hometracked.com/2006/05/09/mixing-vocals/#comments</comments>
		<pubDate>Tue, 09 May 2006 23:58:06 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[vocals]]></category>

		<guid isPermaLink="false">http://homestudio.deshead.com/?p=24</guid>
		<description><![CDATA[From the article Mixing and Mastering Tips for Your Music, 
Record flat with no effects and instead find the right microphone for the singer. In the mix, roll off everything below 100 Hz and above 12,000 Hz. Add 2-4dB at 160Hz for male vocals or 320Hz for female voice for warmth. Notch out the mid-range, [...]]]></description>
			<content:encoded><![CDATA[<p>From the article <a href="http://www.getsigned.com/ruthless45.html">Mixing and Mastering Tips for Your Music</a>, </p>
<blockquote><p>Record flat with no effects and instead find the right microphone for the singer. In the mix, roll off everything below 100 Hz and above 12,000 Hz. Add 2-4dB at 160Hz for male vocals or 320Hz for female voice for warmth. Notch out the mid-range, 500-800Hz, by a few dB. Sometimes a little sparkle in the 7-8kHz area is good, if there&#8217;s no sibilance there. Finally, a little compression after the EQ can smooth the vocals out nicely.</p></blockquote>
<p>There are also some tips for doubling vocal tracks, and tweaking reverb for vocal settings.</p>
]]></content:encoded>
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		<title>Reverb possibilities</title>
		<link>http://www.hometracked.com/2006/04/28/reverb-possibilities/</link>
		<comments>http://www.hometracked.com/2006/04/28/reverb-possibilities/#comments</comments>
		<pubDate>Fri, 28 Apr 2006 15:13:06 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Technique]]></category>
		<category><![CDATA[reverb]]></category>
		<category><![CDATA[vocals]]></category>

		<guid isPermaLink="false">http://emporer/homerecording/?p=16</guid>
		<description><![CDATA[This &#8220;ambience clinic&#8221; from Electronic Musician has some food for thought about creating sonically interesting spaces with reverb and delay:
Another way to save CPU resources is to use two instances of a power-efficient mono reverb plug-in to create a unique stereo effect &#8230; That approach offers interesting sonic possibilities and also works with hardware processors. [...]]]></description>
			<content:encoded><![CDATA[<p>This &#8220;<a href="http://emusician.com/mag/emusic_ambience_clinic/">ambience clinic</a>&#8221; from Electronic Musician has some food for thought about creating sonically interesting spaces with reverb and delay:</p>
<blockquote><p>Another way to save CPU resources is to use two instances of a power-efficient mono reverb plug-in to create a unique stereo effect &#8230; That approach offers interesting sonic possibilities and also works with hardware processors. </p></blockquote>
]]></content:encoded>
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