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	<title>Hometracked &#187; Articles for Beginners</title>
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	<description>Home recording and project studio blog</description>
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		<title>Improve Your Recordings and Mixes, on the Cheap</title>
		<link>http://www.hometracked.com/2008/05/31/improve-your-recordings-and-mixes-on-the-cheap/</link>
		<comments>http://www.hometracked.com/2008/05/31/improve-your-recordings-and-mixes-on-the-cheap/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 00:24:55 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[arrangement]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[professional-engineers]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/05/31/improve-your-recordings-and-mixes-on-the-cheap/</guid>
		<description><![CDATA[Some of the easiest ways to improve your recordings are also the cheapest. In fact, the most effective techniques require no money at all. 
Here&#8217;s a collection of tips you might find helpful the next time a pricey piece of gear stands between you and great recordings. 
Help from others
Have a friend perform:  Home [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:10px" src="http://media.hometracked.com/wp-content/uploads/musicmoney.gif" alt="musicmoney.gif" />Some of the easiest ways to improve your recordings are also the cheapest. In fact, the most effective techniques require no money at all. </p>
<p>Here&#8217;s a collection of tips you might find helpful the next time a pricey piece of gear stands between you and great recordings. </p>
<h3>Help from others</h3>
<p><strong>Have a friend perform: </strong> Home recording, especially for singer/songwriters and electronic musicians, often involves a single musician writing and recording all the music. But artists in this situation can find themselves too close to the song, at mix time, to make decisions critically.</p>
<p>Working with other musicians might initially complicate recording and mixing. However, creating a great mix depends, in part, on your ability to remove unnecessary details, and most of us are more comfortable objectively critiquing someone <em>else&#8217;s</em> work. So asking a friend (or <a href="http://www.themissingtrack.com" title="The Missing Track">some professionals</a>) to perform a track or two will ultimately<span id="more-394"></span> make mixing easier, <em>and</em> more effective.</p>
<p><strong>Get more ears on the mix: </strong>With any task requiring attention to detail, it&#8217;s easy to lose the forest for the trees. And so it goes with mixing. A second or third opinion can draw your attention back to details you&#8217;ve glossed over. </p>
<p>And outside opinions needn&#8217;t come from other musicians and engineers. (Although the <a href="http://homerecording.com/bbs/forumdisplay.php?f=15">homerecording.com MP3 mixing clinic</a> is a great source for free advice.) Often, regular listeners give the best feedback because they don&#8217;t think in technical terms about the production, and instead form their thoughts on how the song makes them feel. And some of the best mix feedback I&#8217;ve gotten has come from children, who are unconditioned by musical convention.</p>
<p><strong>Listen on multiple systems: </strong>Hearing a mix through different speakers is a little like getting a second opinion. And professional mixing engineers rely on this technique. Chris Lord Alge, for example, keeps a portable radio near his console <a href="http://mixonline.com/mag/audio_chris_lordalge/index3.html">for checking mixes</a>:</p>
<blockquote><p>[E]very client who comes in here wants to hear their mixes on it. If it doesn&#8217;t sound good through 2-inch speakers on your little boom box, what&#8217;s the point? It&#8217;s got to sound big on a small speaker.</p></blockquote>
<h3>Simplify &#8230; </h3>
<p><strong>Avoid dogma: </strong>Our hobby (or profession, if you&#8217;re lucky) is plagued with religious arguments, like &#8220;tube gear sounds better,&#8221; and &#8220;analog sounds warmer than digital.&#8221; Regardless of each argument&#8217;s merit, these dogmatic issues over-complicate the recording process, and distract us from the importance of technique &#8211; which, of course, costs nothing!</p>
<p><strong>Cut. Ruthlessly: </strong>As musicians, our egos push us to put everything we&#8217;ve got into every part we record. But virtuoso performances and great recordings don&#8217;t necessarily go together. The whole, as they say, is often greater than the sum of the parts.</p>
<p>In most song arrangements, over-instrumentation usually just leads to clutter. And along with being more difficult to mix, clutter rarely sounds good.</p>
<div style="float:left;padding:10px;border:1px solid #666666;position:relative;margin-left:-215px;width:170px;font-color:#555555"><em>The so-called &#8220;car test,&#8221; checking a mix though car speakers, helps gauge the overall balance of a mix rather than the translation of small details. So instead of burning a CD of every mix you want to check, transfer the mixes to a cheap MP3 player. You may lose tiny details with the MP3 compression, but you&#8217;ll still be able to judge if the bass is too loud or the vocals are too quiet, and you&#8217;ll save time and money in the long run.</em></div>
<p><strong>Make every part do work: </strong>Ensure that every part competing for the listener&#8217;s attention is <em>supposed</em> to compete for the listener&#8217;s attention.</p>
<h3>Practice</h3>
<p><strong>Practice your performance before hitting record: </strong>The benefits of practice should be obvious to all musicians, but home recording fosters a &#8220;write as you record&#8221; approach to song creation. </p>
<p>Practice takes time. But it needn&#8217;t hamper the creative process; and in most cases it will ultimately save time. Though the tracks may take longer to record, it&#8217;s far easier &#8211; and quicker &#8211; to mix a set of well-performed, polished performances. </p>
<p>Not only do the performances themselves benefit from practice, but the final mix will sound more professional.</p>
<p><strong>Use reference CDs: </strong>No single technique will do more to improve the quality of your mixes. Working with a <a href="http://www.hometracked.com/2006/04/30/on-the-importance-of-checking-a-reference-while-mixing/">reference mix</a> is, in some ways, like getting a free lesson on mixing from a professional engineer.</p>
<p><strong>Practice mixing when you&#8217;re not in the studio: </strong>Every mixing engineer should spend time listening critically to professional mixes. Set aside some time every day, say 10 minutes, to immerse yourself in a mix someone else has done. Consider the panning, which instruments take your focus, and how the focus changes as the song evolves. Try to determine the effects in use, and why they were chosen. In modern pop and rock mixes, the interplay between the lead vocal and the snare drum is particularly important, as is the bass guitar/kick drum relationship, so spend some time analyzing these parts in detail.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2006/12/22/10-hallmarks-of-amateur-recordings/">Create more professional home recordings</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<title>10 Myths About Normalization</title>
		<link>http://www.hometracked.com/2008/04/20/10-myths-about-normalization/</link>
		<comments>http://www.hometracked.com/2008/04/20/10-myths-about-normalization/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 12:17:47 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[myths]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/04/20/10-myths-about-normalization/</guid>
		<description><![CDATA[The process of normalization often confuses newcomers to digital audio production. The word itself, &#8220;normalize,&#8221; has various meanings, and this certainly contributes to the confusion. However, beginners and experts alike are also tripped up by the myths and misinformation that abound on the topic. 
I address the 10 most common myths, and the truth behind [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.hometracked.com/wp-content/uploads/distortion.gif" alt="distortion" />The process of normalization often confuses newcomers to digital audio production. The word itself, &#8220;normalize,&#8221; has various meanings, and this certainly contributes to the confusion. However, beginners and experts alike are also tripped up by the myths and misinformation that abound on the topic. </p>
<p>I address the 10 most common myths, and the truth behind each, below.</p>
<h3>Peak Normalization</h3>
<p>First, some background: While &#8220;normalize&#8221; can mean several things (<a href="http://www.hometracked.com/2008/04/20/10-myths-about-normalization/#other">see below</a>), the myths below primarily involve <strong>peak normalization</strong>. </p>
<p>Peak normalization is an automated process that changes the level of each sample in a digital audio signal by the same amount, such that the loudest sample reaches a specified level. Traditionally, the process is used to ensure that the signal peaks at 0dBfs, the loudest level allowed in a digital system.</p>
<p>Normalizing is indistinguishable from moving a volume knob or fader. The entire signal changes by the same fixed amount, up or down, as required. But the process is automated: The digital audio system scans the entire signal to find the loudest peak, then adjusts each sample accordingly.</p>
<p>Some of the myths below reflect nothing more than a misunderstanding of this process. As usual with common misconceptions, though, some of the myths also stem from a more fundamental <span id="more-391"></span>misunderstanding &#8211; in this case, about sound, mixing, and digital audio.</p>
<h3>Myths and misinformation</h3>
<p><strong>Myth #1: Normalizing makes each track the same volume</strong><br />
Normalizing a set of tracks to a common level ensures only that the loudest peak in each track is the same. However, our perception of <a href="http://en.wikipedia.org/wiki/Loudness">loudness depends on many factors</a>, including sound intensity, duration, and frequency. While the peak signal level is important, it has no consistent relationship to the overall loudness of a track &#8211; think of the cannon blasts in the <em>1812 Overture</em>.</p>
<p><strong>Myth #2: Normalizing makes a track as loud as it can be</strong><br />
Consider these two mp3 files, each normalized to -3dB:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-normalize-myths-ClipA.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-normalize-myths-ClipA.mp3'>[download MP3]</a></span></div><br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-normalize-myths-ClipB.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-normalize-myths-ClipB.mp3'>[download MP3]</a></span></div></p>
<p>The second is, by any subjective standard, &#8220;louder&#8221; than the first. And while the normalized level of the first file obviously depends on a single peak, the snare drum hit at 0:04, this serves to better illustrate the point: Our perception of loudness is largely unrelated to the peaks in a track, and much more dependent on the average level throughout the track.</p>
<p><strong>Myth #3: Normalizing makes mixing easier</strong><br />
I suspect this myth stems from a desire to remove some mystery from the mixing process. Especially for beginners, the challenge of learning to mix can seem insurmountable, and the promise of a &#8220;trick&#8221; to simplify the process is compelling.</p>
<p>In this case, unfortunately, there are no short cuts. A track&#8217;s level <em>pre-fader</em> has no bearing on how that track will sit in a mix. With the audio files above, for example, the guitar must come down in level at least 12dB to mix properly with the drums.</p>
<p>Simply put, there is no &#8220;correct&#8221; track volume &#8211; let alone a correct track peak level.</p>
<p><strong>Myth #4: Normalizing increases (or decreases) the dynamic range</strong><br />
A normalized track can sound as though it has more punch. However, this is an illusion dependent on our tendency to mistake &#8220;louder&#8221; for &#8220;better.&#8221;</p>
<p>By definition, the dynamic range of a recording is the difference between the loudest and softest parts. Peak normalization affects these equally, and as such leaves the difference between them unchanged. You can affect a recording&#8217;s dynamics with fader moves &#038; volume automation, or with processors like compressors and limiters. But a simple volume change that moves everything up or down in level by the same amount doesn&#8217;t alter the dynamic range.</p>
<p><strong>Myth #5: Normalized tracks &#8220;use all the bits&#8221;</strong><br />
With the <a href="http://en.wikipedia.org/wiki/Audio_bit_depth#Dynamic_range">relationship between bit depth and dynamic range</a>, each bit in a digital audio sample represents 6dB of dynamic range. An 8-bit sample can capture a maximum range of 48dB between silence and the loudest sound, where a 16-bit sample can capture a 96dB range.</p>
<p>In a 16-bit system, a signal peaking at -36dBfs has a maximum dynamic range of 60dB. So in effect, this signal doesn&#8217;t use the top 6 bits of each sample*. The thinking goes, then, that by normalizing the signal peak to 0dBfs, we &#8220;reclaim&#8221; those bits and make use of the full 96dB dynamic range. </p>
<p>But as shown above, normalization doesn&#8217;t affect the dynamic range of a recording. Normalizing may increase the range of sample values used, but the actual dynamic range of the encoded audio doesn&#8217;t change. To the extent it even makes sense to think of a signal in these terms*, normalization only changes <em>which</em> bits are used to represent the signal. </p>
<p><small>*NOTE: This myth also rests on a fundamental misunderstanding of digital audio, and perhaps binary numbering. Every sample in a digital (PCM) audio stream uses all the bits, all the time. Some bits may be set to 0, or &#8220;turned off,&#8221; but they still carry information.</small></p>
<p><strong>Myth #6: Normalizing can&#8217;t hurt the audio, so why not just do it?</strong><br />
<a href="http://www.hometracked.com/2007/11/13/the-rule-of-mixing/">Best mixing practices</a> dictate that you never apply processing &#8220;just because.&#8221; But even setting that aside, there are at least 3 reasons NOT to normalize:</p>
<ol>
<li>Normalizing raises the signal level, but also raises the noise level. Louder tracks inevitably mean louder noise. You can turn the level of a normalized track down to lower the noise, of course, but then why normalize in the first place?</li>
<li>Louder tracks leave less headroom before clipping occurs. Tracks that peak near 0dBfs are more likely to clip when processed with EQ and effects.</li>
<li>Normalizing to near 0dbfs can introduce <a href="http://www.hometracked.com/2007/11/08/prevent-intersample-peaks/" title="inter-sample peaks">inter sample peaks</a>.</li>
</ol>
<p><strong>Myth #7: One should always normalize</strong><br />
As mixing and recording engineers, &#8220;always&#8221; and &#8220;never&#8221; are the closest we have to dirty words. Every mixing decision depends on the mix itself, and since every mix is different, <em>no single technique</em> will be correct 100% of the time.</p>
<p>And so it goes with normalization. Normalizing has valid applications, but you should decide on a track-by-track basis whether or not the process is required.</p>
<p><strong>Myth #8: Normalizing is a complete waste of time.</strong><br />
There are at least 2 instances when your DAW&#8217;s &#8216;normalize&#8217; feature is a great tool:</p>
<ol>
<li>When a track&#8217;s level is so low that you can&#8217;t use gain and volume faders to make the track loud enough for your mix. This points to an issue with the recording, and ideally you&#8217;d re-record the track at a more appropriate level. But at times when that&#8217;s not possible, normalizing can salvage an otherwise unusable take.</li>
<li>When you explicitly need to set a track&#8217;s peak level without regard to its perceived loudness. For example, when working with test tones, white noise, and other non-musical content. You can set the peak level manually &#8211; play through the track once, note the peak, and raise the track&#8217;s level accordingly &#8211; but the normalize feature does the work for you.</li>
</ol>
<p><strong>Myth #9: Normalizing ensures a track won&#8217;t clip</strong><br />
A single track normalized to 0dBfs won&#8217;t clip. However, that track may be processed or filtered (e.g. an EQ boost,) causing it to clip. And if the track is part of a mix that includes other tracks, all normalized to 0dB, it&#8217;s virtually guaranteed that the sum of <em>all</em> the tracks will exceed the loudest peak in any single track. In other words, normalizing only protects you against clipping in the simplest possible case.</p>
<p><strong>Myth #10: Normalizing requires an extra dithering step</strong><br />
(Note: Please read <a href="http://www.hometracked.com/2008/04/20/10-myths-about-normalization/#comment-54790">Adam&#8217;s comment</a> below for a great description of how I oversimplified this myth.) This last myth is a little esoteric, but it pops up sporadically in online recording discussions. Usually, in the form of a claim, &#8220;it&#8217;s OK to normalize in 24 bits but not in 16 bits, because &#8230;&#8221; followed by an explanation that betrays a misunderstanding of digital audio. </p>
<p>Simply put: A digital system dithers when changing bit depth. (i.e. Converting from 24-bits to 16-bits.) Normalizing operates independent of bit depth, changing only the level of each sample. Since no bit-rate conversion takes place, no dithering is required.</p>
<h3><a name="other">Other Definitions</a></h3>
<p>Normalizing can mean a few other things. In the context of mastering an album, engineers often normalize the album&#8217;s tracks to the same level. This refers to the perceived level, though, as judged by the mastering engineer, and bears no relationship to the peak level of each track.</p>
<p>Some systems (e.g. Sound Forge) also offer &#8220;RMS Normalization,&#8221; designed to adjust a track based on its average, rather than peak, level. This approach closer matches how we interpret loudness. However, as with peak normalization, it ultimately still requires human judgment to confirm that the change works as intended.</p>
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		<title>Vocal EQ Tips</title>
		<link>http://www.hometracked.com/2008/02/07/vocal-eq-tips/</link>
		<comments>http://www.hometracked.com/2008/02/07/vocal-eq-tips/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 02:48:00 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[vocals]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/02/07/vocal-eq-tips/</guid>
		<description><![CDATA[Here are some tips and techniques for treating vocal tracks with EQ while mixing. 
Most importantly: Every voice is different, and every song is different. That advice bears remembering, even if you&#8217;ve heard it dozens of times. When you find yourself approaching a vocal mix on auto-pilot, applying effects &#8220;because they worked last time,&#8221; consider [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin-left:8px" src="http://media.hometracked.com/wp-content/uploads/microphone3.jpg" alt="Elvis-style vintage microphone" />Here are some tips and techniques for treating vocal tracks with EQ while mixing. </p>
<p><strong>Most importantly:</strong> Every voice is different, and every song is different. That advice bears remembering, even if you&#8217;ve heard it dozens of times. When you find yourself approaching a vocal mix on auto-pilot, applying effects &#8220;because they worked last time,&#8221; consider disabling the EQ altogether to gauge just how badly the adjustments are needed.</p>
<p><strong>Reasons to EQ:</strong> The 3 main reasons to filter a vocal with EQ are<br />
&nbsp;1) to help the voice sit better in the mix,<br />
&nbsp;2) to correct a specific problem, and<span id="more-371"></span><br />
&nbsp;3) to create a deliberate effect, like &#8220;A.M. radio voice.&#8221; </p>
<p>If you&#8217;ve EQ&#8217;d a vocal track for some other reason, be sure the result is improving the mix.</p>
<p><strong>Gentle boosts: </strong>The &#8220;<a href="http://www.hometracked.com/2008/01/31/eq-cut-narrow-boost-wide/">cut narrow, boost wide</a>&#8221; guideline applies to vocals perhaps more than any instrument. Our ears have evolved remarkable sensitivity to the sound of human speech. (Consider how easily we pick up a single conversation in a crowded noisy room.) So we&#8217;re immediately, instinctively aware when a voice has been processed unnaturally.</p>
<p><strong>High-pass:</strong> Most vocals &#8211; though of course not all &#8211; benefit from a low cut filter. The average fundamental frequency in an adult male voice is 125Hz, and often you can roll off up to 180Hz without affecting the sound. (If your mic or preamp has a low-cut filter, consider engaging it when recording vocals, as most subsonic audio in a vocal track consists of mic-stand noise, breath rumble, popping, and other undesirable sounds.)</p>
<p><strong>Bypass: </strong>Especially with high-pass filters, it&#8217;s easy to remove too much body from a vocal, as our ears adjust so quickly to new sounds when mixing. If your EQ has a bypass option, use it periodically to make sure you haven&#8217;t gone too far with an adjustment.</p>
<p><strong>Common fixes: </strong></p>
<ul>
<li>To reduce a nasal sound, try dipping a few dB around 1kHz, and moving the center frequency slightly up or down to find the most effective point.</li>
<li>To treat popping P&#8217;s and T&#8217;s, cut everything below 80 Hz.</li>
<li>For a little extra clarity and presence, try <em>gently</em> boosting the &#8220;vocal presence range&#8221; between 4kHz and 6kHz.</li>
</ul>
<p><strong>Reasons NOT to EQ:</strong> EQ can&#8217;t make your voice sound like someone else&#8217;s. </p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2007/01/22/better-vocals-improve-your-recordings/">Better vocals improve your recordings</a>, <a href="http://www.hometracked.com/2007/01/11/best-free-vocal-plugins/">Great free vocal plugins</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
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		<slash:comments>17</slash:comments>
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		<item>
		<title>Quick Home Studio Monitor Tests</title>
		<link>http://www.hometracked.com/2008/01/25/quick-home-studio-monitor-tests/</link>
		<comments>http://www.hometracked.com/2008/01/25/quick-home-studio-monitor-tests/#comments</comments>
		<pubDate>Sat, 26 Jan 2008 01:43:45 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[acoustics]]></category>
		<category><![CDATA[monitors]]></category>
		<category><![CDATA[stereo]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/01/25/quick-home-studio-monitor-tests/</guid>
		<description><![CDATA[I keep a collection of audio samples designed to help check my monitor setup. Test tones, essentially, that I use after I&#8217;ve moved my speakers or desk, to ensure the speakers still behave as they should.
I&#8217;ve included 4 of the samples below, and I hope you find them useful &#8211; and possibly enlightening. Each tests [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hometracked.com/wp-content/uploads/soundwaves.jpg" alt="Sound Waves" />I keep a collection of audio samples designed to help check my monitor setup. Test tones, essentially, that I use after I&#8217;ve moved my speakers or desk, to ensure the speakers still behave as they should.</p>
<p>I&#8217;ve included 4 of the samples below, and I hope you find them useful &#8211; and possibly enlightening. Each tests a facet of the two most common monitoring problems in home studios: Uneven bass response, and poor stereo imaging.</p>
<h3>Sine wave sweep</h3>
<p><strong>Contents:</strong> A sine wave sweeping from 40Hz to 300Hz.<br />
<strong>Use this to test for:</strong> Bass response, sympathetic vibrations.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-sine-sweep-40-300.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-sine-sweep-40-300.mp3'>[download MP3]</a></span></div></p>
<p>Unless you&#8217;re outdoors, or listening on headphones, you&#8217;ll notice the volume rising and falling as the audio plays. That&#8217;s normal, although the level doesn&#8217;t actually change. (Open the MP3 in your DAW to confirm this.) Rather, you&#8217;re exposing the acoustic response of<span id="more-367"></span> your room.  </p>
<p>Use this test as a rough gauge of how extreme the acoustic issues are in your space. (You can flatten the response somewhat, but acoustic treatment is a topic unto itself. For some more information, check the quick backgrounder on <a href="http://www.hometracked.com/2007/06/12/home-studio-acoustics/">home studio acoustics</a>.) </p>
<p>Additionally, the sweep can expose low-frequency dependent rattles, buzzes, or other sympathetic vibrations happening in the area around you. With this test, I once discovered the casing on an overhead light shook at exactly 140Hz, after puzzling with a mix for 15 minutes, unable to isolate the odd rattling sound.</p>
<h3>Two octave walk-up</h3>
<p><strong>Contents:</strong> Consecutive semitones from G1 (46.2Hz) to F3 (174.6Hz)<br />
<strong>Use this to test for:</strong> Bass response, specific problem notes.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-2-octave-walkup.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-2-octave-walkup.mp3'>[download MP3]</a></span></div></p>
<p>Here, the tone ascends through a chromatic scale. Certain notes will jump out or disappear, for the same reasons as above. Remember these notes, as they&#8217;re important to the character of your mixing space. Specifically, when you know that, for example, the B at 61Hz drops in volume in your space, you can reconsider when you find yourself reaching for the fader every time the bass guitar plays B.</p>
<h3>5-point pan check</h3>
<p><strong>Contents:</strong> 5 bursts of white noise at different pan positions.<br />
<strong>Use this to test for:</strong> Coarse panning issues.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-pan-check.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-pan-check.mp3'>[download MP3]</a></span></div></p>
<p>This file plays sound at the center, hard left, hard right, half left, and half right. If you don&#8217;t hear 5 separate panning locations, you&#8217;ve got stereo issues!</p>
<p>Most stereo imaging problems are caused by incorrect speaker configuration (i.e. the speaker aren&#8217;t equal distances from your ears,) and poor room acoustics. </p>
<h3>Short-pan test</h3>
<p><strong>Contents:</strong> White noise at 3 different pan positions.<br />
<strong>Use this to test for:</strong> Fine panning issues.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/mp3/hometracked-pan-test.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/mp3/hometracked-pan-test.mp3'>[download MP3]</a></span></div></p>
<p>This file plays a sound at 50% left, then hard right, then 25% left. (The jump to the right distracts your ear so it can&#8217;t track the sound moving from 50% to 25%) The 3 sounds then repeat on the other side.</p>
<p>Most listeners can reliably distinguish 5 or 7 distinct pan positions.  So if your stereo imaging is clear across 9 points, i.e. 25% increments, you&#8217;re in good shape (for mixing in a home studio, at any rate.)</p>
<p>On the other hand, if the difference from 50% to 25% isn&#8217;t clear in your monitors, or is more defined on one side, you might want to consider using headphones to verify your important panning decisions.</p>
<p>Note: Since these test don&#8217;t require high fidelity, MP3s should be fine for checking your setup. However, here are links for WAV versions of the test:</p>
<p><a href="http://www.hometracked.com/mp3/hometracked-sine-sweep-40-300.wav">Sine Wave Sweep &#8211; 40Hz &#8211; 300Hz</a><br />
<a href="http://www.hometracked.com/mp3/hometracked-2-octave-walkup.wav">Consecutive semitones from G1 (46.2Hz) to F3 (174.6Hz)</a><br />
<a href="http://www.hometracked.com/mp3/hometracked-pan-check.wav">White noise at 5 pan positions</a><br />
<a href="http://www.hometracked.com/mp3/hometracked-pan-test.wav">White noise at 3 pan positions</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>7 Questions from Amateur Mix Engineers</title>
		<link>http://www.hometracked.com/2008/01/24/7-questions-from-amateur-mix-engineers/</link>
		<comments>http://www.hometracked.com/2008/01/24/7-questions-from-amateur-mix-engineers/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 03:40:47 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[FAQs]]></category>
		<category><![CDATA[microphones]]></category>
		<category><![CDATA[miking]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[professional-engineers]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/01/24/7-questions-from-amateur-mix-engineers/</guid>
		<description><![CDATA[Over time, I&#8217;ve noted several questions that arise repeatedly on the web&#8217;s home recording forums. Each question reads as though it should have a simple answer, but none of them do. And indeed, the questions themselves betray their askers&#8217; lack of experience with the subject.
In effect, posing one of these questions tells the world you&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;" src="http://www.hometracked.com/wp-content/uploads/htnote.gif" alt="Hometracked Note" />Over time, I&#8217;ve noted several questions that arise repeatedly on the web&#8217;s home recording forums. Each question reads as though it <em>should</em> have a simple answer, but none of them do. And indeed, the questions themselves betray their askers&#8217; lack of experience with the subject.</p>
<p>In effect, posing one of these questions tells the world you&#8217;re an amateur. But I hope that by explaining why the questions don&#8217;t have the simple answers a rookie expects, you&#8217;ll appreciate how an experienced engineer thinks about each problem, and be better equipped to identify gaps in your own knowledge.<span id="more-301"></span></p>
<h3>Questions</h3>
<p><strong>1. What are the best EQ settings for guitar?</strong><br />
Or its many variants: &#8220;What are the best compressor settings for vocals,&#8221; &#8220;what reverb settings should I use for mastering,&#8221; and so on. </p>
<p>This question has a straightforward answer: The best settings are the ones that sound right. But for most beginners, who haven&#8217;t yet learned critical listening skills, this advice seems trite. </p>
<p>Unfortunately, any other answer is meaningless. Every track, in every song, has its own unique requirements. And the best settings, for EQ or compression or any effect, are dictated solely by the requirements of the song. (See <a href="http://www.hometracked.com/2007/11/13/the-rule-of-mixing/">the Rule of Mixing</a> for more.)</p>
<p><strong>2. Which is the best microphone?</strong><br />
We&#8217;d all love to own a U87 or a C12. But engineers covet those mics because they&#8217;re reliable and versatile, not because either is inherently superior. In fact, there are as many ways to define &#8220;best&#8221; (and for that matter &#8220;worst&#8221;) as there are sounds to record. As with the question above, what&#8217;s best ultimately depends on what fits the song.</p>
<p><strong>3. How do I record my song to sound like The Foo Fighters?</strong><br />
This question stems from the misconception that The Foo Fighters, or any band, sound the way they do because of their equipment. Acquire the same instruments and mics, the thinking goes, and you can duplicate their recordings.</p>
<p>Most professional recordings have deceptive clarity. They sound, at least to listeners unfamiliar with the process, as though they <em>should</em> be easy to reproduce. But the question above has only one honest answer. To sound like The Foo Fighters:</p>
<ul>
<li>Buy quality instruments, and learn how to play them well.</li>
<li>Write songs suitable for the genre.</li>
<li>Arrange those songs to support Foo Fighters-style production.</li>
<li>Practice. Lots. </li>
<li>Record in a great live room.</li>
<li>Spend time on microphone selection and placement.</li>
<li>Play every part till you get it right.</li>
</ul>
<p>In other words, there are no shortcuts, and it&#8217;s not easy. Great recordings take time and talent.</p>
<p><strong>4. What vocal chain does Paul Simon use?</strong><br />
Also commonly worded as &#8220;I want to sound like John Mayer. Which microphones and settings should I use?&#8221;</p>
<p>Beginners ask this question assuming that we can recreate a track by knowing how it was recorded. Unfortunately, even if you bought Paul Simon&#8217;s complete signal chain, you&#8217;d have little success matching his recordings. His voice, and John Mayer&#8217;s voice, and of course the voice of any famous musician, is unique, as are his performances.</p>
<p>To sound like Paul Simon, in short, you need to have him sing your vocal</p>
<p><strong>5. How do I remove the room&#8217;s ambiance from a recording?</strong><br />
Conceptually, it makes sense that since we use reverb to add depth, there must be some way to reverse the process. </p>
<p>There isn&#8217;t. If you don&#8217;t notice until you&#8217;re mixing that a guitar track has too much room sound, you have 2 options: Live with the sound, or re-record.</p>
<p><strong>6. Is this mix finished?</strong><br />
Rookie engineers like to think there&#8217;s a golden standard sound to which they aspire, and once they&#8217;ve attained that sound, their mixes will thereafter be perfect.</p>
<p>We should be so lucky! In truth, our learning never stops. We continue (hopefully) to improve, but none of us is ever done acquiring knowledge, as true of recording and mixing as it is of life. But this is OK. Learning, after all, is the fun part!</p>
<p>To the question: As a general guideline, a mix is finished when it best represents the song. Of course, &#8220;best&#8221; is open to interpretation here as it is everywhere in recording. You need to use your ears and your gut, and make the call when it feels right. In other words, only you know when the mix is finished.</p>
<p>Unless someone has paid you, in which case the mix is done when the deadline arrives.</p>
<p>Finally, a surefire question to signal your newbie status to the world:<br />
<strong>7. How do I use this $1,200 plugin that I just happen to have installed on my machine?</strong><br />
Answer: You read the manual, which comes with the software when you buy it legally.</p>
<h3>In Closing</h3>
<p>You&#8217;ll out yourself as a novice by asking these questions of an experienced engineer. But really, there&#8217;s nothing wrong with that. In some senses, we&#8217;re all amateurs.</p>
<p>Take the colleague of my friend Paul, who once asked him, “what does a compressor do?” The question seems innocent enough until you learn that this colleague has been a film industry sound engineer for over 20 years, and has worked on dozens of major motion pictures. Of course, Paul now has difficulty taking his colleague seriously as an audio professional. But the guy still works on movies as a sound engineer, so the anecdote should be comforting for the rest of us amateurs!</p>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2006/12/22/10-hallmarks-of-amateur-recordings/">Tips for more professional recordings</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more home recording tips, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
]]></content:encoded>
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		<item>
		<title>Making the Best of a Cheap Mic</title>
		<link>http://www.hometracked.com/2008/01/21/making-the-best-of-a-cheap-mic/</link>
		<comments>http://www.hometracked.com/2008/01/21/making-the-best-of-a-cheap-mic/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 02:15:29 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[microphones]]></category>
		<category><![CDATA[miking]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2008/01/21/making-the-best-of-a-cheap-mic/</guid>
		<description><![CDATA[For most home recordists, working with cheap microphones is a fact of life. &#8220;Amateur&#8221; and &#8220;budget-constrained&#8221; are practically synonymous in audio engineering.
But cheap doesn&#8217;t have to mean bad. With a little effort, even the most cost-conscious mic owner can capture great sounds. 
To that end, here are 7 tips for getting the most from your [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hometracked.com/wp-content/uploads/sm57.jpg" alt="sm57" />For most home recordists, working with cheap microphones is a fact of life. &#8220;Amateur&#8221; and &#8220;budget-constrained&#8221; are practically synonymous in audio engineering.</p>
<p>But cheap doesn&#8217;t have to mean bad. With a little effort, even the most cost-conscious mic owner can capture great sounds. </p>
<p>To that end, here are 7 tips for getting the most from your cheap microphones.</p>
<p><strong>1. Understand your mic&#8217;s shortcomings.</strong><br />
Correct use of a mic depends on knowing its characteristics, and cheaper mics tend to share some common traits. Cheap condensers can sound overly bright and tinny, where their dynamic counterparts tend toward <span id="more-360"></span>a boxy, midrange sound. Keeping this in mind will help you decide when and where your mic should be used.</p>
<p><strong>2. Don&#8217;t assume your most expensive mic is best.</strong><br />
If you have several microphones, and especially if you have a choice between different types (condenser, dynamic, ribbon,) resist the temptation to reach for the most expensive mic every time. Many professional engineers, with gear lockers full of names like Neumann and Earthworks, still swear by the SM57 for certain tasks. What&#8217;s &#8220;best&#8221; changes from musician to musician, and instrument to instrument. So try all your mics, and record with the one that sounds best, even if it didn&#8217;t cost the most.</p>
<p><strong>3. Adjust the source.</strong><br />
Rather than rely on effects to compensate for your mic&#8217;s shortcomings, try changing sounds at their source, before recording.</p>
<p>If your mic sounds dull or dark, push more high frequencies from the source: Use fresh guitar strings, clean your cymbals, boost your amp&#8217;s presence. On the other hand, if your mic is too bright, work at softening the treble sounds in whatever you&#8217;re recording. Try heavier gauge strings, dampen cymbals and drums with felt or tape, and sing through a pop screen or other wind filter.</p>
<p><strong>4. Play with position.</strong><br />
Getting the most from budget equipment always requires effort. With microphones, this effort should focus on positioning. Everything about a mic&#8217;s placement affects how it captures sound: Its distance from the source, the direction it&#8217;s pointing, even its distance from the floor and walls. </p>
<p>This takes time of course, especially for those of us without assistants. But the improved sound you capture can only help your recordings.</p>
<p><strong>5. Check for mods.</strong><br />
To keep prices down, manufacturers of cheap microphones often cut corners, and use discount components. If you&#8217;re comfortable with pliers, most microphones can be tweaked to compensate for these production efficiencies.</p>
<p>I&#8217;ve discussed <a href="http://www.hometracked.com/2007/08/17/ribbon-mic-mod-part-1-apex-205/">ribbon mic mods</a> before, but virtually every mic can be modified. And in some cases dramatic improvements in sound are possible. Google is your friend here &#8211; see, for example, the myriad <a href="http://www.google.com/search?q=sm57+mod">modifications one can make to an SM57</a>. The <a href="http://www.prodigy-pro.com/forum/viewforum.php?f=2">Prodigy Pro forums</a> are also a great resource, full of schematics, diagrams, and like-minded hackers!</p>
<p><strong>6. Try wide corrective EQ settings.</strong><br />
Narrow EQ adjustments can introduce ringing, and in extreme cases will accentuate the characteristics of your mic that make it sound cheap. Broad EQ corrections sound much less obvious. </p>
<p>A high-shelf cut at 10Khz, even if only 2 or 3dB, can work wonders to take the edge off a brittle-sounding condenser. A gentle high-shelf boost at 8Khz can add some life to the sound of a dull mic without over-emphasizing its shortcomings.</p>
<p><strong>7. Adjust your performance.</strong><br />
Imagine recording a &#8220;cymbal basher&#8221; with a cheap condenser. The drummer produces too many high frequencies to begin with, and the mic inherently captures extra treble, so the recording will likely end up a useless wash of high-end white noise. When you can&#8217;t change mics, there&#8217;s only one way to address this: Have the drummer hit the cymbals softer and less often.</p>
<p>And practically every performance can benefit from this removal of extra material. Remember what Debussy said: &#8220;Music is the space between the notes.&#8221; </p>
<p>Or think of it this way: The fewer notes you record, the less your cheap mic needs to capture!</p>
]]></content:encoded>
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		<item>
		<title>The Rule Of Mixing</title>
		<link>http://www.hometracked.com/2007/11/13/the-rule-of-mixing/</link>
		<comments>http://www.hometracked.com/2007/11/13/the-rule-of-mixing/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 13:27:15 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[EQ]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[professional-engineers]]></category>
		<category><![CDATA[tracking]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/11/13/the-rule-of-mixing/</guid>
		<description><![CDATA[I&#8217;m amazed when I compare Glyn Johns&#8217;s early mixes of Let It Be with Phil Spector&#8217;s final release. The music and performances are the same, but the mixes couldn&#8217;t sound more different. Shouldn&#8217;t these men, both professionals practicing a time-honoured craft, have created similar mixes with the same material?
Of course, no two listeners hear music [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.hometracked.com/wp-content/uploads/mixingdesk.jpg" alt="Mixing Desk" />I&#8217;m amazed when I compare <a href="http://turnmeondeadman.com/LIB/GlynJohns.php">Glyn Johns&#8217;s early mixes</a> of <em>Let It Be</em> with Phil Spector&#8217;s final release. The music and performances are the same, but the mixes couldn&#8217;t sound more different. Shouldn&#8217;t these men, both professionals practicing a time-honoured craft, have created similar mixes with the same material?</p>
<p>Of course, no two listeners hear music the same way &#8211; a truism easily proven by arguing with Linkin Park fans about what constitutes good rock &#8211; and mixing engineers themselves must contend with this subjectivity in our senses. But it often appears that music production lacks <em>any</em> rules; that mixing engineers <span id="more-357"></span>essentially just follow their whims behind the console. </p>
<h3>No &#8220;rules,&#8221; just &#8220;rule&#8221;</h3>
<p>Indeed, most so-called &#8220;rules of mixing&#8221; are no more than guidelines. For example, &#8220;boost EQ in wide bands,&#8221; and &#8220;use a slower attack when compressing drums.&#8221; Both are great tips, but hardly true in all situations. </p>
<p>However, one overarching principle does apply in every mix, to every song, and to every mixing engineer. I think of it as the Rule of Mixing:</p>
<div style='border:1px solid #aaaaaa;margin:20px;background:#eeeeee;padding:10px 0px 10px 0px;width:90%;text-align:center;font-weight:bold;font-color:black'>Make only those changes which improve the song.</div>
<p>Though it may at first appear trite, this rule simply and powerfully covers the fundamental practices of mixing. A good mix supports the song, presents only what the listener needs to hear, and leaves out unnecessary distractions. Good mixing, in turn, requires keeping the rule in mind at all times to accomplish these goals.</p>
<h3>Implications</h3>
<p>Some of the rule&#8217;s most important implications:</p>
<p><strong>Have a plan</strong><br />
How can you reliably judge which effects and fader moves to keep? In short, by knowing <em>before you start mixing</em> what you want to achieve. Mix with a clear plan in mind for the song, and every change that doesn&#8217;t get you closer to this goal is simply not needed.</p>
<p><strong>Don&#8217;t use effects &#8220;just because&#8221;</strong><br />
If you routinely, automatically high-pass guitar tracks, or compress the kick drum and bass guitar, you&#8217;re probably violating the Rule of Mixing. Decide before adding one of these effects whether it&#8217;s really needed <em>this</em> time. Worded another way: Just because something worked on your last 5 mixes doesn&#8217;t mean it&#8217;s right for this song.</p>
<p><strong>&#8220;Improved&#8221; can mean many things</strong><br />
Note that the rule doesn&#8217;t say &#8220;only do that which improves the <em>sound</em>&#8221; (with emphasis on sound.) Sometimes, in order to improve the end result, you need to destroy the sound, for example by adding distortion, or creating a lo-fi mix. This is perfectly OK, if that&#8217;s what the song requires.</p>
<p><strong>Mixing starts long before you move the first fader</strong><br />
Taken to its logical extreme, the Rule of Mixing implies that in a perfect world, a mix would require no changes. Just bring the faders up, and you&#8217;re done. While that&#8217;s obviously impractical, it&#8217;s still a great thought to keep in mind when recording. The closer a recorded sound comes to the required final result, the easier it will be to adhere to the Rule of Mixing. This suggests, and not by accident, that you should form your mixing plan even before you start recording!</p>
<p><strong>Favour simplicity</strong><br />
An important corollary to the Rule of Mixing holds that <em>the simpler of two identical-sounding signal chains is always preferable</em>. If you add a plugin but don&#8217;t hear a difference, the plugin doesn&#8217;t belong in your mix. Whether the effect was too subtle to detect, or your ears simply can&#8217;t hear any change, the end result is the same: If you can&#8217;t confirm that the change is an improvement, then it&#8217;s not needed.</p>
<p>It&#8217;s easy to bloat a track with plugins designed to add character or warmth or depth &#8211; stereo enhancers, tube and tape simulators, harmonic distorters. But while these tools serve a purpose, their use should always be secondary to your main goal: Improving the song.</p>
<h3>Be honest with yourself</h3>
<p>More than anything, the Rule of Mixing keeps mixing engineers honest with ourselves. Music <strong><em>is</em></strong> subjective, for listeners and creators alike. But with the constant awareness that every change we make must improve the end result, we force ourselves to think of the mix as a bigger picture.</p>
<p>Phil Spector and Glyn Johns got different end results because they approached their respective mixes with different plans. But both mixes sound great, and emphasize The Beatles&#8217; songwriting, a sure sign that both engineers followed the Rule of Mixing.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/index.php?tag=mixing">lots more mixing tips!</a></p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p><a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>, for more home recording tips.</p>
]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<title>Guitar Tone &#8211; Quick links</title>
		<link>http://www.hometracked.com/2007/08/27/guitar-tone-quick-links/</link>
		<comments>http://www.hometracked.com/2007/08/27/guitar-tone-quick-links/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 18:13:37 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[Technique]]></category>
		<category><![CDATA[guitars]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/08/27/guitar-tone-quick-links/</guid>
		<description><![CDATA[I spend as much time as any guitar player tweaking knobs to find great tones. Here are some links that have helped me in the quest:
First, the effect of pickups on guitar tone:
Even though we each have different ideas about our ultimate tone, I think we&#8217;re all looking for a rich sound &#8211; rich in [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right;margin:0 15px 0 15px;" src="http://www.hometracked.com/wp-content/uploads/strat.jpg" alt="Strat" />I spend as much time as any guitar player tweaking knobs to find great tones. Here are some links that have helped me in the quest:</p>
<p>First, the effect of <a href="http://users.chariot.net.au/~gmarts/picktimb.htm">pickups on guitar tone</a>:</p>
<blockquote><p>Even though we each have different ideas about our ultimate tone, I think we&#8217;re all looking for a rich sound &#8211; rich in harmonics, that is.  Lots of harmonic content = lots of &#8216;tone&#8217;.   If you have lots of harmonic content to start with, you can easily use other sound shaping tools (tone controls on the amp, in particular) to sculpt your favourite and unique sound. It&#8217;s a bit like giving an artist every colour he could wish for to paint a picture. If you only give him a pencil, he can still draw a great picture if he&#8217;s really good, but has limited options.</p></blockquote>
<p>The <a href="http://www.amptone.com/toneprinciples.htm">principles of rock guitar tone</a>:</p>
<blockquote><p>The best rock tone is from saturated power tubes directly driving a guitar speaker hard, with no load or attenuator getting in the way. The only really satisfactory way to get actual cranked tube amp and speaker tone with almost no room noise is to use a speaker isolation cabinet and its attendant gear.</p></blockquote>
<p>Finally, the mother of all pages: Derek Miller&#8217;s collection of articles about <a href="http://www.penmachine.com/musicpages/guitartone.html">guitar tone in rock&#8217;n'roll</a>:</p>
<blockquote><p>Perhaps the stereotype rock tone is that of the Marshall stack: a rectangular, 100-watt (or more), tube-powered amplifier &#8220;head&#8221; stacked on top of two speaker cabinets, each containing four 12-inch speakers. In this case, the guitar is a bit less important to the overall sound, although most who prefer it use Gibson-style solidbody guitars like the Les Paul or Gibson SG, with dual-coil &#8220;humbucking&#8221; pickups. Cranking up the Marshall creates a buzzing, distorted, complex, and extremely loud sound.</p></blockquote>
<p class="previouslink"><strong>See Also: </strong><a href="http://www.hometracked.com/2007/08/19/video-mic-placement-and-tone/">Mic placement and tone video</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>10 Recording Bloopers That Made the Album</title>
		<link>http://www.hometracked.com/2007/08/23/10-recording-bloopers-that-made-the-album/</link>
		<comments>http://www.hometracked.com/2007/08/23/10-recording-bloopers-that-made-the-album/#comments</comments>
		<pubDate>Fri, 24 Aug 2007 00:50:51 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[professional-engineers]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/08/23/10-recording-bloopers-that-made-the-album/</guid>
		<description><![CDATA[
Inspired by &#8220;engineering screw-ups&#8221; on Gearslutz, here&#8217;s a list of recording and mixing bloopers that made it past the mixing room onto the final release.
These aren&#8217;t performance missteps, where the band missed a cue, or the singer came in too soon. There are certainly countless examples of those but most were included intentionally, to add [...]]]></description>
			<content:encoded><![CDATA[<style><!--.songTitle {font-size:105%;font-weight:bold;background:#D8D8D8;margin-bottom:1em;margin-top:1em;padding:3px;}--></style>
<p><img src="http://www.hometracked.com/wp-content/uploads/forehead-slap.jpg" alt="forehead slap" />Inspired by &#8220;<a href="http://www.gearslutz.com/board/so-much-gear-so-little-time/15834-engineering-f-ups-made-albulm.html">engineering screw-ups</a>&#8221; on Gearslutz, here&#8217;s a list of recording and mixing bloopers that made it past the mixing room onto the final release.</p>
<p>These aren&#8217;t performance missteps, where the band missed a cue, or the singer came in too soon. There are certainly countless examples of those but most were included intentionally, to add character or realism. Rather, the flubs below highlight mistakes in recording or mixing that could have been corrected before the track was released. </p>
<p>Some of the mistakes probably went unnoticed. Some, I&#8217;m sure, were noticed and begrudgingly accepted because of a deadline. But reassuringly for us amateurs, they all prove that even the pros aren&#8217;t perfect.<span id="more-332"></span></p>
<h3>Botched Edits</h3>
<div class="songTitle">Eric Clapton &#8211; <em>Blues Power</em></div>
<p>The edit in question happens at 0:09 in the clip below. I scratch my head every time I hear it. So many questions: What went through the mixing engineer&#8217;s head? Why didn&#8217;t Clapton object? What&#8217;s powpower?<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/eric-clapton-blues-power.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/eric-clapton-blues-power.mp3'>[download MP3]</a></span></div></p>
<p>Recording and mixing engineers traditionally build a vocal track by &#8220;punching in&#8221; (re-recording a rough spot) and &#8220;comping&#8221; (building a single vocal track from the best parts of multiple takes.) Before digital editing, this was a manual procedure prone to timing errors. So the example above, recorded in 1970, is forgivable (although puzzling, because it&#8217;s <em>so</em> obvious.) Today, however, it&#8217;s common practice to digitally automate the punches and comps, which means the next two examples really shouldn&#8217;t have happened:</p>
<div class="songTitle">Radiohead &#8211; <em>You</em></div>
<p><em>You</em> was the first track on their first album, so the band surely aimed to make an impact. And without question, Thom Yorke bellowing high A for 8 seconds is a great hook, perhaps even the song&#8217;s defining moment&#8230; until you realize that his wail is comped from shorter sections. Listen for the cut at 0:05:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/radiohead-you.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/radiohead-you.mp3'>[download MP3]</a></span></div></p>
<div class="songTitle">Incubus &#8211; <em>Made For TV Movie</em></div>
<p>Notice how the vocal timbre changes in the middle of the word &#8220;yeah&#8221;, after &#8220;eyes deceive me.&#8221; I can&#8217;t fathom how this edit made it to mastering. Unlike the Radiohead example, which is only obvious on close listen, this cut simply sounds distracting!<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/incubus-made-for-tv-movie.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/incubus-made-for-tv-movie.mp3'>[download MP3]</a></span></div></p>
<div class="songTitle">John Lennon &#8211; <em>Working Class Hero</em></div>
<p>Here, the tonality changes completely at 0:10, and again at 0:30. Lennon supposedly recorded a demo on his home tape recorder, and at mix time, he and Phil Spector (who produced the track) preferred the emotion in the home recording <em>for one verse only</em>.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/john-lennon-working-class-hero.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/john-lennon-working-class-hero.mp3'>[download MP3]</a></span></div><br />
This is a cop-out. There are &#8220;perfect takes,&#8221; for sure, but for a professional (or a self-described genius like John Lennon) there&#8217;s no such thing as a take <em>so</em> perfect it can&#8217;t be recreated. </p>
<h3 style="margin-top:2em;">Strange noises</h3>
<div class="songTitle">Led Zeppelin &#8211; <em>Since I&#8217;ve Been Loving You</em></div>
<p>This is the best example of John Bonham&#8217;s notoriously squeaky bass drum pedal. Jimmy Page discussed the squeak in a <a href="http://www.iem.ac.ru/zeppelin/docs/interviews/page_93.gw">1993 Guitar World interview</a>:</p>
<blockquote><p>The only real problem I can remember encountering was when we were putting the first boxed set together. There was an awfully squeaky bass drum pedal on &#8220;Since I&#8217;ve Been Loving You&#8221;. It sounds louder and louder every time I hear it! [laughs]. That was something that was obviously sadly overlooked at the time.</p></blockquote>
<p><div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/led-zeppelin-since-ive-been-lovin.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/led-zeppelin-since-ive-been-lovin.mp3'>[download MP3]</a></span></div><br />
(Note: I boosted the high frequencies in this clip to highlight the pedal sound.)</p>
<div class="songTitle">The Beatles &#8211; <em>I&#8217;m Looking Through You</em></div>
<p>Some lessons I&#8217;ve learned from The Beatles:</p>
<ul>
<li>All you need is love.</li>
<li>The walrus was Paul.</li>
<li>If you drop a tambourine while recording, stop the tape and re-record.</li>
</ul>
<p><div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/beatles-looking-through-you-2.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/beatles-looking-through-you-2.mp3'>[download MP3]</a></span></div></p>
<p>I can see this slipping by unnoticed because it almost sounds musical. Almost. But listen to the clip a few times, and it becomes obvious just how out of place that tambourine is. (For more details, check out <a href="http://wgo.signal11.org.uk/wgo.htm">What Goes On</a>, a fantastic reference for the little nuances like these in Beatles recordings.)</p>
<div class="songTitle">Christina Aguilera &#8211; <em>Beautiful</em></div>
<p>As Aguilera sings, you&#8217;ll hear a faint rhythm track in the background. This is headphone bleed &#8211; sound leaking from her headphone monitor into the microphone. (Note: I boosted the high frequencies on this track to make the bleed more obvious.)<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/christina-aguilera-beautiful.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/christina-aguilera-beautiful.mp3'>[download MP3]</a></span></div></p>
<p>Dave Pensado, who mixed <em>Beautiful</em>, discusses the noise <a href="http://www.gearslutz.com/board/q-dave-pensado/21106-christinas-headphone-bleed-beautifull.html">here</a>: </p>
<blockquote><p>The song was about being beautiful and honest in EVERY way. That bleed is honest. It was one of the most honest vocal performances I had EVER heard. It was actually the scratch vocal.</p></blockquote>
<p>This is another cop-out. Mixing engineers have their own version of the <a href="http://en.wikipedia.org/wiki/Fourth_wall">fourth wall</a>, and Pensado broke it with this mix. Honest or not, the bleed reminds listeners of the technology used to record, and that distracts us from Aguilera&#8217;s performance.</p>
<h3 style="margin-top:2em;">Technical screw-ups</h3>
<div class="songTitle">Pink Floyd &#8211; <em>Great Gig In The Sky</em></div>
<p>As Rick Wright holds the last piano chord, the tape speed wobbles for a second:<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/pink-floyd-great-gig.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/pink-floyd-great-gig.mp3'>[download MP3]</a></span></div><br />
This was not done on purpose, as some claim, to fit the song on side A of the vinyl album. (LPs ran up to <a href="http://en.wikipedia.org/wiki/Recording_medium_comparison">30 minutes per side</a>, and <em>Dark Side Of The Moon</em>&#8217;s A-side was less than 19 minutes.) Rather, this is a simple tape speed glitch.</p>
<div class="songTitle">The Police &#8211; <em>Roxanne</em></div>
<p>This clip plays two phrases from the 2nd verse of <em>Roxanne</em>. Compare the reverb tail at the end of &#8220;night&#8221; and &#8220;right.&#8221; The first decays naturally and cleanly, the second ends abruptly.<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/police-roxanne.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/police-roxanne.mp3'>[download MP3]</a></span></div><br />
Most likely, this is the result of a vocal punch-in or comp, where the reverb was recorded directly to the track, rather than added during mix-down. (The moral: Don&#8217;t print your effects to tape too early!!)</p>
<div class="songTitle">The Dixie Chicks &#8211; <em>The Long Way Around</em></div>
<p>Does Natalie&#8217;s voice sound odd to you on the word &#8220;parents?&#8221;<br />
<div class='embeddedMP3'><embed src='http://media.hometracked.com/bin/mp3player.swf' width='300' height='20' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer' flashvars='file=http://www.hometracked.com/wp-content/uploads/mixing-bloopers/dixie-chicks-long-way-around.mp3&showdigits=true' />&nbsp;<span style='position:relative;top:-5px;'><a href='http://www.hometracked.com/wp-content/uploads/mixing-bloopers/dixie-chicks-long-way-around.mp3'>[download MP3]</a></span></div><br />
Autotune is a powerful tool, to be sure, and used on the right material, it can enhance a recording. But here, it&#8217;s noticeable and distasteful: Natalie has a great voice, and the engineers did her a disservice by not re-recording the note. I like to think there&#8217;s a special seat in hell reserved for those who abuse Autotune this way. </p>
<h3 style="margin-top:2em;">Lessons</h3>
<p>These clips hold a couple of lessons for amateur producers and home recordists:</p>
<p>1) You don&#8217;t need to be perfect. The pros know this. Most mistakes will simply go unnoticed, some mistakes add character, and sometimes a looming deadline trumps all.</p>
<p>2) That said, there&#8217;s no excuse for releasing sub-par material when you have the time and the skills to improve it. The Incubus, Dixie Chicks, and John Lennon examples especially are obvious to the point of annoyance, and mostly just make the mixing engineer seem lazy!</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
<p>For more recording and music industry articles, <br />
<a class="feed" title="Subscribe to the Hometracked feed" href="http://feeds.feedburner.com/Hometracked">Subscribe to the Hometracked feed, or receive email updates</a>.</p>
<div style="text-align:center;padding-top:0.5em;padding-bottom:0.5em"><strong>&#8230;</strong></div>
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		<title>Video: Mic placement and tone</title>
		<link>http://www.hometracked.com/2007/08/19/video-mic-placement-and-tone/</link>
		<comments>http://www.hometracked.com/2007/08/19/video-mic-placement-and-tone/#comments</comments>
		<pubDate>Mon, 20 Aug 2007 00:20:16 +0000</pubDate>
		<dc:creator>des</dc:creator>
				<category><![CDATA[Articles for Beginners]]></category>
		<category><![CDATA[guitars]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.hometracked.com/2007/08/19/video-mic-placement-and-tone/</guid>
		<description><![CDATA[It&#8217;s easy enough to play with mic placement on your guitar amp, but it&#8217;s not always practical, especially if you record by yourself. This video highlights the main miking positions, and how each affects the guitar&#8217;s tone.

]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s easy enough to play with mic placement on your guitar amp, but it&#8217;s not always practical, especially if you record by yourself. This video highlights the main miking positions, and how each affects the guitar&#8217;s tone.<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/obLFWa5TxzA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/obLFWa5TxzA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
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