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	<title>Comments on: Using Delays for 3D Sound Placement</title>
	<atom:link href="http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/</link>
	<description>Home recording and project studio blog</description>
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		<title>By: Andrew (CobaltAudio)</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-93201</link>
		<dc:creator>Andrew (CobaltAudio)</dc:creator>
		<pubDate>Thu, 13 Oct 2011 06:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-93201</guid>
		<description>Pre-delay is one of those things that most people don&#039;t bother thinking about, and just leave whatever the preset value is.

It&#039;s a shame because if you set them carefully right across your mix, the small differences all add up!</description>
		<content:encoded><![CDATA[<p>Pre-delay is one of those things that most people don&#8217;t bother thinking about, and just leave whatever the preset value is.</p>
<p>It&#8217;s a shame because if you set them carefully right across your mix, the small differences all add up!</p>
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	<item>
		<title>By: Austin Recording Studios in TX</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-90917</link>
		<dc:creator>Austin Recording Studios in TX</dc:creator>
		<pubDate>Tue, 28 Jun 2011 21:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-90917</guid>
		<description>Thank for taking out the time to conduct this experiment. It helps me figure out why delay sounds different when it comes to 3d sound.</description>
		<content:encoded><![CDATA[<p>Thank for taking out the time to conduct this experiment. It helps me figure out why delay sounds different when it comes to 3d sound.</p>
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	<item>
		<title>By: 3D topmixen - Pagina 4 - homerecording.be forum</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-87296</link>
		<dc:creator>3D topmixen - Pagina 4 - homerecording.be forum</dc:creator>
		<pubDate>Mon, 07 Feb 2011 08:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-87296</guid>
		<description>[...] zo goed kunnen uitleggen, dus daarop de volgende linkjes:  Creating A Sense Of Depth In Your Mix Using Delays for 3D Sound Placement - Hometracked How To Create Depth In Music&#124;Signal To Noise MIXING DEPTH: Creating Mixes with Depth and Fullness- [...]</description>
		<content:encoded><![CDATA[<p>[...] zo goed kunnen uitleggen, dus daarop de volgende linkjes:  Creating A Sense Of Depth In Your Mix Using Delays for 3D Sound Placement &#8211; Hometracked How To Create Depth In Music|Signal To Noise MIXING DEPTH: Creating Mixes with Depth and Fullness- [...]</p>
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	<item>
		<title>By: Vax</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-86988</link>
		<dc:creator>Vax</dc:creator>
		<pubDate>Sat, 08 Jan 2011 15:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-86988</guid>
		<description>Another good post, unfortunately the blog is broke.</description>
		<content:encoded><![CDATA[<p>Another good post, unfortunately the blog is broke.</p>
]]></content:encoded>
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	<item>
		<title>By: scilf</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-86478</link>
		<dc:creator>scilf</dc:creator>
		<pubDate>Tue, 10 Aug 2010 02:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-86478</guid>
		<description>my brain hurts, lol</description>
		<content:encoded><![CDATA[<p>my brain hurts, lol</p>
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	<item>
		<title>By: scilf</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-86476</link>
		<dc:creator>scilf</dc:creator>
		<pubDate>Tue, 10 Aug 2010 01:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-86476</guid>
		<description>Great blog! Very informative, I have been looking for information on 3d sound placement for a while. I think this might actually help me, wish me luck :P</description>
		<content:encoded><![CDATA[<p>Great blog! Very informative, I have been looking for information on 3d sound placement for a while. I think this might actually help me, wish me luck :P</p>
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	<item>
		<title>By: [url=http://www.chacha.com/question/what-does-scilf-off-of-the-colbert-report-mean]scilf[/url]</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-86475</link>
		<dc:creator>[url=http://www.chacha.com/question/what-does-scilf-off-of-the-colbert-report-mean]scilf[/url]</dc:creator>
		<pubDate>Tue, 10 Aug 2010 01:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-86475</guid>
		<description>is there any software out there that simplifies the process?</description>
		<content:encoded><![CDATA[<p>is there any software out there that simplifies the process?</p>
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	<item>
		<title>By: Joel</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-86233</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Fri, 12 Feb 2010 00:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-86233</guid>
		<description>Yes, I agree with Josef, I often use either a co-incident pair or a blimhein pair of good room mics in a decent room, to capture a natural movement of stereo image.
If you are lucky enough to have a binaural mic set, this would be even better!!

Great write up by the way!

Joel

&lt;a href=&quot;http://www.univibeaudio.co.uk&quot; rel=&quot;nofollow&quot;&gt;Univibe Audio - Recording Studio Birmingham&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Yes, I agree with Josef, I often use either a co-incident pair or a blimhein pair of good room mics in a decent room, to capture a natural movement of stereo image.<br />
If you are lucky enough to have a binaural mic set, this would be even better!!</p>
<p>Great write up by the way!</p>
<p>Joel</p>
<p><a href="http://www.univibeaudio.co.uk" rel="nofollow">Univibe Audio &#8211; Recording Studio Birmingham</a></p>
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		<title>By: josef Horhay</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-75785</link>
		<dc:creator>josef Horhay</dc:creator>
		<pubDate>Wed, 04 Feb 2009 06:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-75785</guid>
		<description>Love the write up. BTW.  Another obvious and simple way to re-create a 3D space in a mix is to record an instrument in your recording studio with a distant microphone.  Thus you simplify the process without the need for artificial reverbs.  This works great for percussion, vocal effects, even electric guitars.  Also try experimenting with stereo miking techniques like M/S.

imo, A neat way to save on processing whilst mixing.

Peace
Josef Horhay
www.acoosticzoo.com - recording studios brisbane.</description>
		<content:encoded><![CDATA[<p>Love the write up. BTW.  Another obvious and simple way to re-create a 3D space in a mix is to record an instrument in your recording studio with a distant microphone.  Thus you simplify the process without the need for artificial reverbs.  This works great for percussion, vocal effects, even electric guitars.  Also try experimenting with stereo miking techniques like M/S.</p>
<p>imo, A neat way to save on processing whilst mixing.</p>
<p>Peace<br />
Josef Horhay<br />
<a href="http://www.acoosticzoo.com" rel="nofollow">http://www.acoosticzoo.com</a> &#8211; recording studios brisbane.</p>
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		<title>By: Boz</title>
		<link>http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/comment-page-1/#comment-56453</link>
		<dc:creator>Boz</dc:creator>
		<pubDate>Thu, 26 Jun 2008 15:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-56453</guid>
		<description>Your comment on Haas effect is a bit off. If you delay the left channel by about a millisecond or less, the sound will appear to come from the right side, even though both channels are at the same volume. This comes from the fact that sound travels about 1 foot/millisecond, so sound coming from your right side will hit your right ear a little less than a millisecond before it hits the left ear, and up to a millisecond for people with really fat heads. Of course this is combined with reflections and filtering. Also this really only has the desired effect if listening on headphones. If done wrong, it can have sort of a head turning effect on loudspeakers, so you need to be a bit careful.</description>
		<content:encoded><![CDATA[<p>Your comment on Haas effect is a bit off. If you delay the left channel by about a millisecond or less, the sound will appear to come from the right side, even though both channels are at the same volume. This comes from the fact that sound travels about 1 foot/millisecond, so sound coming from your right side will hit your right ear a little less than a millisecond before it hits the left ear, and up to a millisecond for people with really fat heads. Of course this is combined with reflections and filtering. Also this really only has the desired effect if listening on headphones. If done wrong, it can have sort of a head turning effect on loudspeakers, so you need to be a bit careful.</p>
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