Comments on: Using Delays for 3D Sound Placement http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/ Home recording and project studio blog Sun, 20 Jul 2008 16:34:57 +0000 http://wordpress.org/?v=2.0.4 by: Boz http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-56453 Thu, 26 Jun 2008 15:53:58 +0000 http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-56453 Your comment on Haas effect is a bit off. If you delay the left channel by about a millisecond or less, the sound will appear to come from the right side, even though both channels are at the same volume. This comes from the fact that sound travels about 1 foot/millisecond, so sound coming from your right side will hit your right ear a little less than a millisecond before it hits the left ear, and up to a millisecond for people with really fat heads. Of course this is combined with reflections and filtering. Also this really only has the desired effect if listening on headphones. If done wrong, it can have sort of a head turning effect on loudspeakers, so you need to be a bit careful. Your comment on Haas effect is a bit off. If you delay the left channel by about a millisecond or less, the sound will appear to come from the right side, even though both channels are at the same volume. This comes from the fact that sound travels about 1 foot/millisecond, so sound coming from your right side will hit your right ear a little less than a millisecond before it hits the left ear, and up to a millisecond for people with really fat heads. Of course this is combined with reflections and filtering. Also this really only has the desired effect if listening on headphones. If done wrong, it can have sort of a head turning effect on loudspeakers, so you need to be a bit careful.

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by: Noah Kleiman http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-56206 Thu, 12 Jun 2008 13:31:58 +0000 http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-56206 One more really cool thing to try is a Haas delay. Basically the same idea, a 20 - 40ms delay which corresponds to a secondary reflection... only you put the source in one ear, and the Haas delay in the other ear. The Haas Effect is that, even though the sound goes in both ears at different times, there is no perceptual shift of the source location... but perceived loudness of source increases. In essence what first ear hears gets fused with what the second ear hears, and it adds up. Haas delays have the added benefit of adding a sense of clarity and depth to the mix. (don't do it on the whole mix... do it on the one thing in the mix that could use some pizazz) There is a neat discussion of Haas Effect in Bob Katz' "Mastering Audio". One more really cool thing to try is a Haas delay. Basically the same idea, a 20 - 40ms delay which corresponds to a secondary reflection… only you put the source in one ear, and the Haas delay in the other ear. The Haas Effect is that, even though the sound goes in both ears at different times, there is no perceptual shift of the source location… but perceived loudness of source increases. In essence what first ear hears gets fused with what the second ear hears, and it adds up. Haas delays have the added benefit of adding a sense of clarity and depth to the mix. (don't do it on the whole mix… do it on the one thing in the mix that could use some pizazz)

There is a neat discussion of Haas Effect in Bob Katz' "Mastering Audio".

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by: bryan tewell http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-54421 Mon, 14 Apr 2008 14:52:11 +0000 http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-54421 that's cool, is there only one writer for this blog? if so, is he/she opposed to letting somebody contribute occasionally? that's cool, is there only one writer for this blog? if so, is he/she opposed to letting somebody contribute occasionally?

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by: des http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-54312 Sat, 12 Apr 2008 17:21:09 +0000 http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-54312 > <em>why is this blog only posted on less than monthly?</em> Other commitments, I'm afraid <strong>:(</strong> (Though some are <a href="http://www.themissingtrack.com" rel="nofollow">music-related</a> ...) > why is this blog only posted on less than monthly?

Other commitments, I'm afraid :(

(Though some are music-related …)

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by: bryan tewell http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-54280 Sat, 12 Apr 2008 08:25:20 +0000 http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-54280 why is this blog only posted on less than monthly? why is this blog only posted on less than monthly?

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by: joel http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-53794 Fri, 04 Apr 2008 03:35:09 +0000 http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-53794 I used this on a mix and after playing it for a few people their number one comment was, "wow, those drums feel like they are really far back". One comment was, "I actually feel the drums more than I hear them". It is amazing what a few milliseconds can do to a mix... I used this on a mix and after playing it for a few people their number one comment was, "wow, those drums feel like they are really far back". One comment was, "I actually feel the drums more than I hear them". It is amazing what a few milliseconds can do to a mix…

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by: Kay Kastum http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-51550 Wed, 12 Mar 2008 16:37:32 +0000 http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-51550 I've seen those functions before. I only toyed around until I get the sound I thought was nice. Yeah I know, I am still an amateur. :) I will try this approach for my next 'demo'. Thanks Des. I've seen those functions before. I only toyed around until I get the sound I thought was nice. Yeah I know, I am still an amateur. :)
I will try this approach for my next 'demo'. Thanks Des.

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by: Emptyeye http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-49790 Fri, 07 Mar 2008 02:51:14 +0000 http://www.hometracked.com/2008/03/04/using-delays-for-3d-sound-placement/#comment-49790 In all honesty, what I find more interesting than the volume/space shift in the second sample (Which, in all honesty, I probably wouldn't even have noticed had I not been told to look for it in the article) is the way the timbre of the drums (Particularly the snare) themselves changed when you simulated moving them back. It makes sense that this would happen, of course, but I found it fascinating nonetheless. In all honesty, what I find more interesting than the volume/space shift in the second sample (Which, in all honesty, I probably wouldn't even have noticed had I not been told to look for it in the article) is the way the timbre of the drums (Particularly the snare) themselves changed when you simulated moving them back. It makes sense that this would happen, of course, but I found it fascinating nonetheless.

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